Figureable is an ongoing research project by Jae Perris & Alexandra Barancová and Moniker exploring our relationship to and with our bodies through embodiment in games.
We question the gaming standard of exploitation as the go-to game mechanic that drives most gameplay. To Mario for example, destruction is the virtuous path to saving the princess. Thus, exploitation of the virtual surroundings has been guaranteed only to the player, but not of the player.
We are witnessing this changing with the increase in movement-based input technologies in search of more immersive experiences and higher fidelity embodiment.
More tech-channelled embodiment in video games and virtual environments exposes our bodies to commodification down to our real-time physical movements. In-between these virtual and IRL realities, players’ moving, physical bodies are now becoming objects tracked; made visible for those watching to exploit.
We are interested in the implications of mediating our bodily movements digitally. Movement is intimate; it carries our self-expression and identity. Its digitalisation brings with it a moment of exposure. Datafied, our movements can be tracked and traded.
Learn more about the process at Alex and Jae's project blog